A downloadable tool

Smart Vegetation Wind: Advanced Procedural Motion for UPBGE

Smart Vegetation Wind is a high-level optimization tool for UPBGE 0.2.5, designed to solve performance bottlenecks in dense environments. By replacing heavy, pre-recorded animations with procedural shaders, the addon allows vegetation to interact with the environment in a dynamic, organic, and highly efficient way.

Key Features:

  • Vertex-Based Procedural Simulation: Instead of using memory-intensive keyframes, the system utilizes mathematical functions (sine waves) to calculate vertex displacement in real-time. This ensures constant fluidity, regardless of the number of plants on screen.
  • Automated Code Injection: The addon automates technical setup, creating and linking the breeze_shader.py script to the selected object with a single click. It manages properties intelligently, ensuring the script's lifecycle integrates perfectly with the UPBGE Game Logic.
  • Performance Optimization (Skipping Logic): Designed for efficiency, the engine implements skip logic and utilizes vertex arrays to minimize draw calls, ensuring that the impact on FPS remains negligible, even with thousands of instances.
  • Organic Variation (Randomized Offset): Each configured object receives a unique random time offset. This eliminates the "synchronized grass" effect, creating an asynchronous movement that simulates the natural behavior of wind in real-world fields.

Download

Download
SmartVegetationWindFunciona.py 2.1 kB

Install instructions

How to install and use:

  1. Download: Download the .zip file from the project page.
  2. Unzip: Extract the file to a folder of your choice on your computer.
  3. Addon Installation:
    • Open UPBGE 0.2.5.
    • Go to File > User Preferences > Add-ons.
    • Click on "Install from File..." at the bottom.
    • Select the .py file you extracted.
    • Find the addon in the list and check the box to enable it.
  4. How to use:
    • The addon will appear on the Tools tab in the 3D Viewport sidebar (T key).
    • Select your vegetation object.
    • Click "Prepare Object for Wind".
    • Follow the instructions on the panel to finalize the setup in the Logic Bricks editor.

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